To integrate the animated sprites – make them interactives – I needed to develope a little software, the Sprites Editor: Sprites system is a bit complex : each frame have connections with several sequences, according to the user commande (run, walk, jump…) The more actions Danel can acomplish, the more combinations appears. I have to… Read More


I pays particular attention to the architecture, since the action of the game takes place in flying cities. Eolis consists of 12 stations, which currently have similar shapes. (I would vary the forms, but I prefer not to chew; the game must remain achievable with little means at my disposal.) The shape and dimensions of… Read More


¬†The vegetation is very present in the stations of Eolis. Not only these are ancient abandoned structures, but the late inhabitants cultivated extensive gardens in greenhouses, on the summit of cities. To create the vegetation, I first draw of botanical prints:   …Then, the coloring is directly made in “pixel art” to create the “sprites”… Read More