All starts with a story.  Although the context is defined, it is necessary to develop the details of the action. To achieve this, I create a “storyboard”,  as if I was writing a comic strip or a movie story. The cinematic parts are mixed with actions parts.


A cinematic sequence.


Action sequence. Two cases: what happens if Danel succeeds, and what if he fails.

This stage of work is very important to find camera positions, programming constraints and movements for animations.

Of course, there are many differences between the storyboard and the game, but it allows me to have a good work direction.

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